My apologies for taking off and not writing anything about what has been going on, why I’ve been away, and so on. I’ll take a minute here to describe what has been going on, what the future holds, etc.
Past Three Months:
I had discussed my game idea with several friends, and had been having fun showing them how the engine worked, why I was interested in it, some of the code, etc. I had a couple of people in particular take my ideas and then build their own commercial version of the engine. This was done without my permission, and it was done in a way that appeared very hostile to me. It made me feel like I had been cheated by people I knew, and had trusted. Sure, I post lots of code on my blog, and this is meant as a place to share and learn, but I didn’t expect those close to me to run with the ideas I was so passionate about and make their own thing.
This led me into a lull as far as voxel development was concerned. If you view my twitter posts you will also notice that I was pretty much inactive for the entire months of December and January. In January I went to Global Game Jam, which was a great experience. However, there was also a lot of drama, which has forced me to re-evaluate what is important in life. I dropped several of my extracurricular activities, and have scaled back consulting hours.
This re-evaluation of what I find to be important has pushed voxel development back on to the list. I shouldn’t worry so much about what other people are working on. Someone could copy every one of my blog posts verbatim, but their game would still be different than mine, because my game is my game. I’ve started posting back on twitter (under @giawadev) where you can see my latest developments. I’m easing back into it, because I still feel like I was betrayed all of those months ago. It’s a bit like a wound that’s healing, and hopefully I’ll be back to 100% soon.
In the mean time, I’ve also been making OpenGL tutorials, all the OpenGL library is still completely open source. You can check out the tutorials here: OpenGL Tutorials on GitHub
Hopefully I will have blog postings again, but for now I will be sticking to the 140 character limit of Twitter. Please, feel free to ask me any questions on Twitter, or in the comments below.